50.73
-0.56 (-1.10%)
| Penutupan Terdahulu | 51.29 |
| Jumlah Dagangan | 4,912,840 |
| Harga / Jualan (P/S) | 6.38 |
| Harga / Buku (P/B) | 241.05 |
| Julat 52 Minggu |
| Margin Keuntungan | -22.94% |
| Margin Operasi (TTM) | -24.61% |
| EPS Cair (TTM) | -1.33 |
| Pertumbuhan Hasil Suku Tahunan (YOY) | 29.20% |
| Jumlah Hutang/Ekuiti (D/E MRQ) | 608.63% |
| Nisbah Semasa (MRQ) | 1.02 |
| Aliran Tunai Operasi (OCF TTM) | 1.03 B |
| Aliran Tunai Bebas Leveraj (LFCF TTM) | 943.04 M |
| Pulangan Atas Aset (ROA TTM) | -9.06% |
| Pulangan Atas Ekuiti (ROE TTM) | -492.67% |
Arah Aliran Pasaran
| Jangka Pendek | Jangka Sederhana | ||
| Industri | Electronic Gaming & Multimedia (US) | Bercampur | Menaik |
| Electronic Gaming & Multimedia (Global) | Bercampur | Menaik | |
| Stok | Roblox Corporation | Bercampur | Menaik |
AISkor Stockmoo
| Konsensus Penganalisis | NA |
| Aktiviti Orang Dalam | -3.0 |
| Volatiliti Harga | -2.0 |
| Purata Bergerak Teknikal | -2.5 |
| Osilator Teknikal | 2.0 |
| Purata | -1.50 |
Saham Serupa
| Stok | Modal Pasaran | DY | P/E (TTM) | P/B |
|---|---|---|---|---|
| RBLX | - | - | - | 241.05 |
| SKLZ | 137 M | - | - | 1.39 |
|
Roblox operates an online video game platform with 80 million daily active users that lets young gamers create, develop, and monetize games (or “experiences”) for other players. The firm offers its developers a hybrid of a game engine, publishing platform, online hosting and services, marketplace with payment processing, and social network. The platform is a closed garden that Roblox controls, earning $3.5 billion in bookings in 2023 through in-game purchases and advertising while benefiting from outsourced game development. Unlike traditional video game publishers, Roblox is more focused on the creation of new tools and monetization techniques for its developers than creating new games or franchises. |
|
| Sektor | Communication Services |
| Industri | Electronic Gaming & Multimedia |
| Gaya Pelaburan | Mid Growth |
| % Dimiliki oleh Orang Dalam | 5.11% |
| % Dimiliki oleh Institusi | 84.18% |
Pemilikan
| Nama | Tarikh | Syer Dipegang |
|---|---|---|
| Baillie Gifford & Co | 30 Jun 2026 | 21,124,935 |
| Ieq Capital, Llc | 30 Jun 2026 | 16,574,553 |
| Two Sigma Investments, Lp | 30 Jun 2026 | 13,448,649 |
| Srs Investment Management, Llc | 30 Jun 2026 | 13,063,442 |
Tiada data dalam julat masa ini.
| Nama | Purata Belian ($) | Purata Jualan ($) | Jumlah Net | Jumlah Nilai Bersih ($) |
|---|---|---|---|---|
| BASZUCKI GREGORY | - | 40.67 | -16,666 | -677,806 |
| Jumlah Keseluruhan Kuantiti Bersih | -16,666 | |||
| Jumlah Keseluruhan Nilai Bersih ($) | -677,806 | |||
| Purata Pembelian Keseluruhan ($) | - | |||
| Purata Jualan Keseluruhan ($) | 40.67 | |||
| Nama | Pemegang | Tarikh | Jenis | Kuantiti | Harga | Nilai ($) |
|---|---|---|---|---|---|---|
| BASZUCKI GREGORY | Pengarah | 01 Sep 2026 | Jual automatik (-) | 16,666 | 40.67 | 677,806 |
| Tarikh | Jenis | Butiran |
|---|---|---|
| 31 Jul 2026 | CNBC | More consumer companies are staying private for longer, avoiding the IPO road |
| 25 Jun 2026 | CNBC | TikTok and YouTube are reinventing sports viewership. Broadcasters are taking note |
Tahap sokongan, rintangan dan garis aliran yang dibentangkan telah dihasilkan oleh model kecerdasan buatan (AI) dan harus ditafsirkan dengan berhati-hati.
Portfolio
| Keuntungan Nyata | - |
| Keuntungan Tidak Nyata | - |
| Dividen Diterima 2026 | - |
| Jumlah Untung | - |
| Pulangan Purata | - |
| Kuantiti (Beli) | - |
| Purata Harga (Beli) | - |
| Kuantiti (Jual) | - |
| Purata Harga (Jual) | - |