1.26
0.00 (0.00%)
| Penutupan Terdahulu | 1.26 |
| Buka | 1.31 |
| Jumlah Dagangan | 156,353 |
| Purata Dagangan (3B) | 179,184 |
| Modal Pasaran | 154,441,952 |
| Harga / Pendapatan (P/E TTM) | 25.20 |
| Harga / Jualan (P/S) | 1.00 |
| Harga / Buku (P/B) | 4.51 |
| Julat 52 Minggu | |
| Tarikh Pendapatan | 18 Dec 2025 |
| Margin Keuntungan | -0.32% |
| Margin Operasi (TTM) | -2.12% |
| EPS Cair (TTM) | 0.000 |
| Pertumbuhan Hasil Suku Tahunan (YOY) | 41.10% |
| Jumlah Hutang/Ekuiti (D/E MRQ) | 104.54% |
| Nisbah Semasa (MRQ) | 0.880 |
| Aliran Tunai Operasi (OCF TTM) | -7.01 M |
| Aliran Tunai Bebas Leveraj (LFCF TTM) | 3.25 M |
| Pulangan Atas Aset (ROA TTM) | -1.69% |
| Pulangan Atas Ekuiti (ROE TTM) | -5.83% |
Arah Aliran Pasaran
| Jangka Pendek | Jangka Sederhana | ||
| Industri | Electronic Gaming & Multimedia (US) | Bercampur | Menaik |
| Electronic Gaming & Multimedia (Global) | Bercampur | Menaik | |
| Stok | GCL Global Holdings Ltd | - | - |
AISkor Stockmoo
| Konsensus Penganalisis | 0.0 |
| Aktiviti Orang Dalam | NA |
| Volatiliti Harga | -2.0 |
| Purata Bergerak Teknikal | 2.5 |
| Osilator Teknikal | -2.5 |
| Purata | -0.50 |
|
GCL Global Holdings Ltd is a provider of games and entertainment content based in Asia. The company unites people through games and entertainment experiences, enabling creators to deliver engaging content and fun gameplay experiences to the gaming communities across the globe, with a strategic focus on the rapidly expanding Asian gaming market. Its mission is to bridge cultures and audiences by introducing Asian-developed IP to a multinational audience across consoles, PCs and streaming platforms. The company's reportable segment comprises console game, game publishing, and media advertising service. The company generates key revenue from the Console game, hardware, and accessories segment. Geographically, the company derives revenue from Singapore, Malaysia, Hong Kong, and Others. |
|
| Sektor | Communication Services |
| Industri | Electronic Gaming & Multimedia |
| % Dimiliki oleh Orang Dalam | 64.06% |
| % Dimiliki oleh Institusi | 0.31% |
Tiada data dalam julat masa ini.
Tiada data dalam julat masa ini.
| Tarikh | Jenis | Butiran |
|---|---|---|
| 02 Dec 2025 | Pengumuman | GCL Announces $3 Million Strategic Investment in Publishing Subsidiary, 4Divinity, by ADATA Technology |
| 02 Dec 2025 | Pengumuman | GCL to Participate in Benchmark’s 14th Annual Discovery One-on-One Conference |
| 25 Nov 2025 | Pengumuman | GCL Announces Fiscal Year 2026 Revenue and Gross Profit Expectations |
| 16 Oct 2025 | Pengumuman | GCL Executes MOU to Acquire Madeviral, Aiming to Accelerate Global Growth in Game Marketing and Publishing Support |
| 08 Oct 2025 | Pengumuman | GCL Announces ‘Island of Hearts’, a Live-Action Interactive Adventure Coming To PC |
| 11 Sep 2025 | Pengumuman | GCL’s Subsidiary, 4Divinity, Secures Global Publishing Rights for ‘Kingdom Under Fire: The Civil War’ |
| 11 Sep 2025 | Pengumuman | GCL Subsidiary 4Divinity Sign a Memorandum of Understanding to Acquire 60% Stake in Taiwan’s Alliance-Star International via Share Swap |
Tahap sokongan, rintangan dan garis aliran yang dibentangkan telah dihasilkan oleh model kecerdasan buatan (AI) dan harus ditafsirkan dengan berhati-hati.
Portfolio
| Keuntungan Nyata | - |
| Keuntungan Tidak Nyata | - |
| Dividen Diterima 2025 | - |
| Jumlah Untung | - |
| Pulangan Purata | - |
| Kuantiti (Beli) | - |
| Purata Harga (Beli) | - |
| Kuantiti (Jual) | - |
| Purata Harga (Jual) | - |