1.08
0.00 (0.00%)
| Penutupan Terdahulu | 1.08 |
| Buka | 1.05 |
| Jumlah Dagangan | 9,350 |
| Purata Dagangan (3B) | 135,183 |
| Modal Pasaran | 132,378,816 |
| Harga / Pendapatan (P/E TTM) | 21.60 |
| Harga / Jualan (P/S) | 0.840 |
| Harga / Buku (P/B) | 3.79 |
| Julat 52 Minggu | |
| Tarikh Pendapatan | 15 Jan 2026 |
| Margin Keuntungan | -0.32% |
| Margin Operasi (TTM) | -2.12% |
| EPS Cair (TTM) | 0.000 |
| Pertumbuhan Hasil Suku Tahunan (YOY) | 41.10% |
| Jumlah Hutang/Ekuiti (D/E MRQ) | 104.54% |
| Nisbah Semasa (MRQ) | 0.880 |
| Aliran Tunai Operasi (OCF TTM) | -7.01 M |
| Aliran Tunai Bebas Leveraj (LFCF TTM) | 3.25 M |
| Pulangan Atas Aset (ROA TTM) | -1.69% |
| Pulangan Atas Ekuiti (ROE TTM) | -5.83% |
Arah Aliran Pasaran
| Jangka Pendek | Jangka Sederhana | ||
| Industri | Electronic Gaming & Multimedia (US) | Menurun | Menaik |
| Electronic Gaming & Multimedia (Global) | Menurun | Menaik | |
| Stok | GCL Global Holdings Ltd | - | - |
AISkor Stockmoo
| Konsensus Penganalisis | -2.0 |
| Aktiviti Orang Dalam | NA |
| Volatiliti Harga | 0.5 |
| Purata Bergerak Teknikal | 2.5 |
| Osilator Teknikal | -0.5 |
| Purata | 0.13 |
|
GCL Global Holdings Ltd is a provider of games and entertainment content based in Asia. The company unites people through games and entertainment experiences, enabling creators to deliver engaging content and fun gameplay experiences to the gaming communities across the globe, with a strategic focus on the rapidly expanding Asian gaming market. Its mission is to bridge cultures and audiences by introducing Asian-developed IP to a multinational audience across consoles, PCs and streaming platforms. The company's reportable segment comprises console game, game publishing, and media advertising service. The company generates key revenue from the Console game, hardware, and accessories segment. Geographically, the company derives revenue from Singapore, Malaysia, Hong Kong, and Others. |
|
| Sektor | Communication Services |
| Industri | Electronic Gaming & Multimedia |
| % Dimiliki oleh Orang Dalam | 64.06% |
| % Dimiliki oleh Institusi | 0.31% |
Tiada data dalam julat masa ini.
Tiada data dalam julat masa ini.
| Tarikh | Jenis | Butiran |
|---|---|---|
| 23 Jan 2026 | Pengumuman | GCL Schedules First Half Fiscal Year 2026 Earnings Release and Conference Call Date |
| 02 Dec 2025 | Pengumuman | GCL Announces $3 Million Strategic Investment in Publishing Subsidiary, 4Divinity, by ADATA Technology |
| 02 Dec 2025 | Pengumuman | GCL to Participate in Benchmark’s 14th Annual Discovery One-on-One Conference |
| 25 Nov 2025 | Pengumuman | GCL Announces Fiscal Year 2026 Revenue and Gross Profit Expectations |
Tahap sokongan, rintangan dan garis aliran yang dibentangkan telah dihasilkan oleh model kecerdasan buatan (AI) dan harus ditafsirkan dengan berhati-hati.
Portfolio
| Keuntungan Nyata | - |
| Keuntungan Tidak Nyata | - |
| Dividen Diterima 2026 | - |
| Jumlah Untung | - |
| Pulangan Purata | - |
| Kuantiti (Beli) | - |
| Purata Harga (Beli) | - |
| Kuantiti (Jual) | - |
| Purata Harga (Jual) | - |