0.370
0.05 (14.66%)
| Penutupan Terdahulu | 0.323 |
| Buka | 0.323 |
| Jumlah Dagangan | 23,576,464 |
| Purata Dagangan (3B) | 6,082,695 |
| Modal Pasaran | 35,431,652 |
| Harga / Jualan (P/S) | 0.890 |
| Harga / Buku (P/B) | 1.83 |
| Julat 52 Minggu | |
| Tarikh Pendapatan | 7 May 2026 |
| Margin Keuntungan | -48.85% |
| Margin Operasi (TTM) | -27.47% |
| EPS Cair (TTM) | -1.53 |
| Pertumbuhan Hasil Suku Tahunan (YOY) | 19.10% |
| Jumlah Hutang/Ekuiti (D/E MRQ) | 191.40% |
| Nisbah Semasa (MRQ) | 0.570 |
| Aliran Tunai Operasi (OCF TTM) | -31.14 M |
| Aliran Tunai Bebas Leveraj (LFCF TTM) | -13.10 M |
| Pulangan Atas Aset (ROA TTM) | -19.55% |
| Pulangan Atas Ekuiti (ROE TTM) | -226.75% |
Arah Aliran Pasaran
| Jangka Pendek | Jangka Sederhana | ||
| Industri | Electronic Gaming & Multimedia (US) | Menurun | Menaik |
| Electronic Gaming & Multimedia (Global) | Menurun | Menaik | |
| Stok | GameSquare Holdings, Inc. | Bercampur | Bercampur |
AISkor Stockmoo
| Konsensus Penganalisis | -2.0 |
| Aktiviti Orang Dalam | NA |
| Volatiliti Harga | -2.0 |
| Purata Bergerak Teknikal | -1.0 |
| Osilator Teknikal | 2.0 |
| Purata | -0.75 |
|
GameSquare Holdings Inc is engaged in revolutionizing the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. It's next generation media, entertainment, and technology helps creators and maximize their brand partners' return on investment. Its purpose-built platform provides marketing and creative services, offers data and analytics solutions, and amplifies awareness through FaZe Clan. |
|
| Sektor | Communication Services |
| Industri | Electronic Gaming & Multimedia |
| Gaya Pelaburan | Small Value |
| % Dimiliki oleh Orang Dalam | 14.29% |
| % Dimiliki oleh Institusi | 7.87% |
Tiada data dalam julat masa ini.
Tiada data dalam julat masa ini.
| Tarikh | Jenis | Butiran |
|---|---|---|
| 04 Feb 2026 | Pengumuman | GameSquare Appoints Amaree Tanawong as Chief Operating Officer |
| 29 Jan 2026 | Pengumuman | GameSquare's Stream Hatchet Publishes Annual 2025 Live Streaming Trends Report |
Tahap sokongan, rintangan dan garis aliran yang dibentangkan telah dihasilkan oleh model kecerdasan buatan (AI) dan harus ditafsirkan dengan berhati-hati.
Portfolio
| Keuntungan Nyata | - |
| Keuntungan Tidak Nyata | - |
| Dividen Diterima 2026 | - |
| Jumlah Untung | - |
| Pulangan Purata | - |
| Kuantiti (Beli) | - |
| Purata Harga (Beli) | - |
| Kuantiti (Jual) | - |
| Purata Harga (Jual) | - |