28.08
-0.38 (-1.34%)
| Penutupan Terdahulu | 28.46 |
| Buka | 28.46 |
| Jumlah Dagangan | 5,073,250 |
| Purata Dagangan (3B) | 16,728,261 |
| Modal Pasaran | 38,919,319,552 |
| Harga / Pendapatan (P/E TTM) | 21.11 |
| Harga / Pendapatan (P/E Ke hadapan) | 45.25 |
| Harga / Jualan (P/S) | 3.37 |
| Harga / Buku (P/B) | 1.41 |
| Julat 52 Minggu | |
| Tarikh Pendapatan | 18 Aug 2025 - 22 Aug 2025 |
| Hasil Dividen (DY TTM) | 0.52% |
| Margin Keuntungan | 14.74% |
| Margin Operasi (TTM) | 25.73% |
| EPS Cair (TTM) | 1.21 |
| Pertumbuhan Hasil Suku Tahunan (YOY) | 9.40% |
| Pertumbuhan Pendapatan Suku Tahunan (YOY) | -0.20% |
| Jumlah Hutang/Ekuiti (D/E MRQ) | 10.54% |
| Nisbah Semasa (MRQ) | 3.82 |
| Aliran Tunai Operasi (OCF TTM) | 4.16 B |
| Aliran Tunai Bebas Leveraj (LFCF TTM) | 1.39 B |
| Pulangan Atas Aset (ROA TTM) | 5.60% |
| Pulangan Atas Ekuiti (ROE TTM) | 10.02% |
Arah Aliran Pasaran
| Jangka Pendek | Jangka Sederhana | ||
| Industri | Electronic Gaming & Multimedia (HK) | Bercampur | Bercampur |
| Electronic Gaming & Multimedia (Global) | Bercampur | Menaik | |
| Stok | KINGSOFT | - | - |
AISkor Stockmoo
| Konsensus Penganalisis | 0.0 |
| Aktiviti Orang Dalam | NA |
| Volatiliti Harga | 3.0 |
| Purata Bergerak Teknikal | 3.5 |
| Osilator Teknikal | -2.5 |
| Purata | 1.00 |
Saham Serupa
| Stok | Modal Pasaran | DY | P/E (TTM) | P/B |
|---|---|---|---|---|
| KINGSOFT | 39 B | 0.52% | 21.11 | 1.41 |
| NTES-S | 724 B | 1.87% | 18.10 | 4.01 |
| BILIBILI-W | 85 B | - | 104.24 | 5.14 |
| XD INC | 36 B | 0.74% | 23.99 | 10.17 |
| BOYAA | 3 B | 2.76% | 3.19 | 0.780 |
| FEIYU | 1 B | - | - | 1.81 |
|
Kingsoft Corp Ltd is a Chinese software and Internet services company. The company's operating segment includes entertainment software and others and office software and services. It generates maximum revenue from the entertainment software and others segment. The entertainment software and others segment is engaged in the research and development of games, and the provision of online games, mobile games and casual game services. Geographically, it derives a majority of revenue from Mainland China, and also has its presence in Hong Kong, and Other Countries. |
|
| Sektor | Communication Services |
| Industri | Electronic Gaming & Multimedia |
| Gaya Pelaburan | Large Core |
| % Dimiliki oleh Orang Dalam | 28.67% |
| % Dimiliki oleh Institusi | 41.26% |
Tiada data dalam julat masa ini.
Tiada data dalam julat masa ini.
Tahap sokongan, rintangan dan garis aliran yang dibentangkan telah dihasilkan oleh model kecerdasan buatan (AI) dan harus ditafsirkan dengan berhati-hati.
Portfolio
| Keuntungan Nyata | - |
| Keuntungan Tidak Nyata | - |
| Dividen Diterima 2025 | - |
| Jumlah Untung | - |
| Pulangan Purata | - |
| Kuantiti (Beli) | - |
| Purata Harga (Beli) | - |
| Kuantiti (Jual) | - |
| Purata Harga (Jual) | - |