1.47
0.00 (0.00%)
Penutupan Terdahulu | 1.47 |
Buka | 1.50 |
Jumlah Dagangan | 184,500 |
Purata Dagangan (3B) | 66,750 |
Modal Pasaran | 596,850,880 |
Harga / Pendapatan (P/E TTM) | 29.40 |
Harga / Jualan (P/S) | 1.58 |
Harga / Buku (P/B) | 0.380 |
Julat 52 Minggu | |
Tarikh Pendapatan | 27 Mar 2025 |
Margin Keuntungan | 5.60% |
Margin Operasi (TTM) | -13.19% |
EPS Cair (TTM) | 0.050 |
Pertumbuhan Hasil Suku Tahunan (YOY) | -47.10% |
Pertumbuhan Pendapatan Suku Tahunan (YOY) | -18.60% |
Jumlah Hutang/Ekuiti (D/E MRQ) | 13.78% |
Nisbah Semasa (MRQ) | 3.55 |
Aliran Tunai Operasi (OCF TTM) | 205.00 M |
Aliran Tunai Bebas Leveraj (LFCF TTM) | 192.41 M |
Pulangan Atas Aset (ROA TTM) | 0.58% |
Pulangan Atas Ekuiti (ROE TTM) | 1.53% |
Arah Aliran Pasaran
Jangka Pendek | Jangka Sederhana | ||
Industri | Internet Retail (HK) | Bercampur | Bercampur |
Internet Retail (Global) | Menaik | Menaik | |
Stok | FULU HOLDINGS | - | - |
AISkor Stockmoo
Konsensus Penganalisis | 0.0 |
Aktiviti Orang Dalam | NA |
Volatiliti Harga | 0.5 |
Purata Bergerak Teknikal | 2.5 |
Osilator Teknikal | -2.5 |
Purata | 0.13 |
Saham Serupa
Stok | Modal Pasaran | DY | P/E (TTM) | P/B |
---|---|---|---|---|
FULU HOLDINGS | 597 M | - | 29.40 | 0.380 |
HK TECH VENTURE | 1 B | - | - | 0.730 |
BAOZUN-W | 1 B | - | - | 0.520 |
MEITUAN-W | 645 B | - | 20.58 | 2.92 |
BABA-W | 3 T | 0.68% | 18.82 | 2.60 |
JD-SW | 390 B | 3.18% | 9.63 | 1.50 |
Fulu Holdings Ltd is a third-party virtual goods and services platform operator in China. Its platform connects virtual goods vendors and virtual goods sales channels. It serves virtual goods vendors, covering leisure and entertainment, games, telecommunications, and lifestyle services, providing virtual goods vendors with access to a variety of sales channels, such as e-commerce and online payment platforms. It generates revenues from providing business-to-business services to virtual goods vendors and sales channels, including facilitating virtual goods transactions between virtual goods vendors and virtual goods sales channels and providing value-added services. It generates revenue from four business segments: leisure and entertainment; games; telecommunications; and lifestyle. |
|
Sektor | Consumer Cyclical |
Industri | Internet Retail |
Gaya Pelaburan | Small Value |
% Dimiliki oleh Orang Dalam | 70.93% |
Tiada data dalam julat masa ini.
Tiada data dalam julat masa ini.
Tahap sokongan, rintangan dan garis aliran yang dibentangkan telah dihasilkan oleh model kecerdasan buatan (AI) dan harus ditafsirkan dengan berhati-hati.
Portfolio
Keuntungan Nyata | - |
Keuntungan Tidak Nyata | - |
Dividen Diterima 2025 | - |
Jumlah Untung | - |
Pulangan Purata | - |
Kuantiti (Beli) | - |
Purata Harga (Beli) | - |
Kuantiti (Jual) | - |
Purata Harga (Jual) | - |